AI Insights · Timothy · January 2022
Top 5 Platformer Games on Unified Platform in Belgium Q4 2021
Discover the performance trends of the top 5 platformer games in Belgium during Q4 2021, including downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 platformer games in Belgium showed varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at each game’s performance.
Count Masters: Crowd Runner 3D from Freeplay LLC saw a fluctuating trend in weekly downloads, starting with 13.4K in late September and peaking at 16.9K in the final week of December. The game’s weekly revenue varied modestly, starting at $63 and closing the quarter with the same amount. Active users showed a decline from 33.7K at the start of the quarter to 25.5K by the end of November, but rebounded to 37.7K in the final week of December.
Subway Surfers by Sybo Games ApS enjoyed stable performance with weekly downloads ranging from 6.4K to 15.6K, peaking in late December. The game’s weekly revenue also varied, starting at $475 and peaking at $648 in the last week of December. Active users saw a general upward trend, beginning at 198.6K and reaching a peak of 259.4K in the week of December 20.
Get Lucky: Pool Party! from HOMA GAMES experienced a significant drop in weekly downloads from 21.5K at the beginning of the quarter to 4.5K by the end. Active users also saw a decline, starting at 28.5K and ending at 7.2K in the last week of December. This game did not generate any revenue during the quarter.
Merge Animals 3D - Mutant race by SayGames LTD showed a sharp initial rise in weekly downloads to 29K in early November, but then declined to 4.9K by the end of December. Active users followed a similar pattern, peaking at 28.5K in mid-November and decreasing to 10K by the end of the quarter. This game did not generate any revenue during the period.
Flex Run 3D from Voodoo saw varying weekly downloads, peaking at 21.7K in mid-October, then stabilizing around 3K to 5K towards the end of the quarter. Weekly active users reflected this trend, starting at 263 and peaking at 31.1K in mid-October, then stabilizing around 8.8K to 11.3K by the end of December. Revenue for this game remained minimal throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.